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Quote from "Lunorth: From Hamlet to City, pp.8: 'Northheim'. A topographic description" [IT]๐๐ฐ๐ณ๐ต๐ฉ๐ฉ๐ฆ๐ช๐ฎ ๐ช๐ด ๐ต๐ฉ๐ฆ ๐ค๐ข๐ฑ๐ช๐ต๐ข๐ญ ๐ฐ๐ง ๐๐ถ๐ฏ๐ฐ๐ณ๐ต๐ฉ ๐ข๐ฏ๐ฅ ๐ฃ๐บ ๐ฆ๐น๐ต๐ฆ๐ฏ๐ด๐ช๐ฐ๐ฏ ๐ต๐ฉ๐ฆ ๐ฑ๐ฐ๐ญ๐ช๐ต๐ช๐ค๐ข๐ญ ๐ข๐ฏ๐ฅ ๐ฎ๐ช๐ญ๐ช๐ต๐ข๐ณ๐บ ๐ค๐ฆ๐ฏ๐ต๐ฆ๐ณ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐๐ณ๐ฐ๐ต๐ฆ๐ค๐ต๐ฐ๐ณ๐ข๐ต๐ฆ. ๐๐ต ๐ช๐ด ๐ญ๐ฐ๐ค๐ข๐ต๐ฆ๐ฅ ๐ช๐ฏ ๐ต๐ฉ๐ฆ ๐ฏ๐ฐ๐ณ๐ต๐ฉ๐ฆ๐ข๐ด๐ต๐ฆ๐ณ๐ฏ ๐ฑ๐ข๐ณ๐ต ๐ฐ๐ง ๐๐ถ๐ฏ๐ฐ๐ณ๐ต๐ฉ, ๐ข๐ฏ๐ฅ ๐ต๐ฉ๐ถ๐ด ๐ข๐ค๐ต๐ด ๐ข๐ด ๐ข ๐ช๐ฏ๐ต๐ฆ๐ณ๐ฑ๐ณ๐ฐ๐ต๐ฆ๐ค๐ต๐ฐ๐ณ๐ข๐ญ ๐ฉ๐ถ๐ฃ ๐ง๐ฐ๐ณ ๐ต๐ณ๐ข๐ท๐ฆ๐ญ๐ญ๐ฆ๐ณ๐ด ๐ฐ๐ฏ ๐ต๐ฉ๐ฆ๐ช๐ณ ๐ธ๐ข๐บ ๐ต๐ฐ ๐ต๐ฉ๐ฆ ๐ฏ๐ฐ๐ณ๐ต๐ฉ๐ฆ๐ณ๐ฏ ๐ค๐ข๐ฑ๐ช๐ต๐ข๐ญ ๐ฐ๐ง ๐๐ข๐ฐ๐ญ๐ฐ๐ด ๐๐ณ๐ถ๐ต๐ป. [...] ๐๐ฐ๐ณ๐ต๐ฉ๐ฉ๐ฆ๐ช๐ฎ ๐ช๐ด ๐ข ๐ค๐ช๐ณ๐ค๐ถ๐ญ๐ข๐ณ ๐ค๐ช๐ต๐บ ๐ฅ๐ช๐ท๐ช๐ฅ๐ฆ๐ฅ ๐ช๐ฏ๐ต๐ฐ ๐ง๐ฐ๐ถ๐ณ ๐ฒ๐ถ๐ข๐ณ๐ต๐ฆ๐ณ๐ด, ๐ต๐ฉ๐ข๐ต ๐ฆ๐ข๐ค๐ฉ ๐ด๐ฑ๐ฆ๐ค๐ช๐ข๐ญ๐ช๐ป๐ฆ ๐ช๐ฏ ๐ท๐ข๐ณ๐ช๐ฐ๐ถ๐ด ๐ฅ๐ช๐ณ๐ฆ๐ค๐ต๐ช๐ฐ๐ฏ๐ด, ๐ข๐ฏ๐ฅ ๐ฉ๐ฐ๐ถ๐ด๐ฆ ๐ท๐ฆ๐ณ๐บ ๐ฅ๐ช๐ง๐ง๐ฆ๐ณ๐ฆ๐ฏ๐ต ๐ต๐บ๐ฑ๐ฆ ๐ฐ๐ง ๐ฑ๐ฐ๐ฑ๐ถ๐ญ๐ข๐ต๐ช๐ฐ๐ฏ๐ด.
๐๐ฉ๐ฆ ๐๐ฐ๐ฃ๐ญ๐ฆ๐ด' ๐๐ถ๐ข๐ณ๐ต๐ฆ๐ณ ๐ช๐ด ๐ข ๐ธ๐ข๐ญ๐ญ๐ฆ๐ฅ-๐ฐ๐ง๐ง ๐ด๐ฆ๐ค๐ต๐ช๐ฐ๐ฏ ๐ช๐ฏ ๐ธ๐ฉ๐ช๐ค๐ฉ ๐ต๐ฉ๐ฆ ๐ฑ๐ฐ๐ญ๐ช๐ต๐ช๐ค๐ข๐ญ ๐ข๐ฏ๐ฅ ๐ฏ๐ฐ๐ฃ๐ญ๐ฆ ๐ฆ๐ญ๐ช๐ต๐ฆ ๐ณ๐ฆ๐ด๐ช๐ฅ๐ฆ๐ด, ๐ข๐ด ๐ธ๐ฆ๐ญ๐ญ ๐ข๐ด ๐ข ๐จ๐ณ๐ฐ๐ธ๐ช๐ฏ๐จ ๐๐ช๐ฑ๐ญ๐ฐ๐ฎ๐ข๐ต๐ช๐ค ๐๐ช๐ด๐ต๐ณ๐ช๐ค๐ต ๐ธ๐ช๐ต๐ฉ ๐ฆ๐ฎ๐ฃ๐ข๐ด๐ด๐ช๐ฆ๐ด ๐ข๐ฏ๐ฅ ๐ค๐ฐ๐ฏ๐ด๐ถ๐ญ๐ข๐ต๐ฆ๐ด. ๐๐ฉ๐ฆ ๐๐ช๐ญ๐ช๐ต๐ข๐ณ๐บ ๐๐ถ๐ข๐ณ๐ต๐ฆ๐ณ ๐ฉ๐ฐ๐ถ๐ด๐ฆ๐ด ๐ต๐ฉ๐ฆ ๐ฎ๐ช๐ญ๐ช๐ต๐ข๐ณ๐บ ๐ฉ๐ฆ๐ข๐ฅ-๐ฒ๐ถ๐ข๐ณ๐ต๐ฆ๐ณ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐๐ณ๐ข๐จ๐ฐ๐ฏ ๐๐ฆ๐จ๐ช๐ฐ๐ฏ ๐ข๐ฏ๐ฅ ๐ต๐ฉ๐ฆ ๐ค๐ฆ๐ฏ๐ต๐ณ๐ข๐ญ ๐ข๐ฅ๐ฎ๐ช๐ฏ๐ช๐ด๐ต๐ณ๐ข๐ต๐ช๐ท๐ฆ ๐ฐ๐ง๐ง๐ช๐ค๐ฆ๐ด ๐ง๐ฐ๐ณ ๐ต๐ฉ๐ฆ ๐๐ฏ๐ช๐ต๐ฆ๐ฅ ๐๐ถ๐ฏ๐ฐ๐ณ๐ต๐ฉ๐ช๐ข๐ฏ ๐๐ณ๐ฎ๐บ ๐ช๐ฏ ๐จ๐ฆ๐ฏ๐ฆ๐ณ๐ข๐ญ. ๐๐ฉ๐ช๐ด ๐ฒ๐ถ๐ข๐ณ๐ต๐ฆ๐ณ ๐ถ๐ด๐ฆ๐ฅ ๐ต๐ฐ ๐ฃ๐ฆ ๐ฐ๐ฑ๐ฆ๐ฏ ๐ง๐ช๐ฆ๐ญ๐ฅ๐ด, ๐ฃ๐ถ๐ต ๐ถ๐ฏ๐ฅ๐ฆ๐ณ ๐ต๐ฉ๐ฆ ๐ญ๐ฆ๐ข๐ฅ๐ฆ๐ณ๐ด๐ฉ๐ช๐ฑ ๐ฐ๐ง ๐๐ฐ๐ณ๐ฅ-๐๐ณ๐ฐ๐ต๐ฆ๐ฌ๐ต๐ฐ๐ณ ๐๐ช๐ฌ๐ต๐ฐ๐ณ ๐๐ฆ๐ต๐ต๐ญ๐ฆ, ๐ช๐ต ๐ฉ๐ข๐ด ๐ฃ๐ฆ๐ฆ๐ฏ ๐ฅ๐ฆ๐ท๐ฆ๐ญ๐ฐ๐ฑ๐ฆ๐ฅ ๐ช๐ฏ๐ต๐ฐ ๐ช๐ต๐ด ๐ค๐ถ๐ณ๐ณ๐ฆ๐ฏ๐ต ๐ด๐ต๐ข๐ต๐ฆ. ๐๐ฉ๐ฆ ๐๐ณ๐ข๐ฅ๐ช๐ฏ๐จ ๐๐ถ๐ข๐ณ๐ต๐ฆ๐ณ ๐ช๐ด ๐ต๐ฉ๐ฆ ๐ค๐ฆ๐ฏ๐ต๐ณ๐ข๐ญ ๐ฉ๐ถ๐ฃ ๐ง๐ฐ๐ณ ๐ฆ๐ค๐ฐ๐ฏ๐ฐ๐ฎ๐ช๐ค๐ข๐ญ ๐ข๐ค๐ต๐ช๐ท๐ช๐ต๐บ ๐ช๐ฏ ๐๐ฐ๐ณ๐ต๐ฉ๐ฉ๐ฆ๐ช๐ฎ ๐ข๐ฏ๐ฅ ๐ต๐ฉ๐ฆ ๐ฆ๐ฏ๐ต๐ช๐ณ๐ฆ๐ต๐บ ๐ฐ๐ง ๐๐ถ๐ฏ๐ฐ๐ณ๐ต๐ฉ'๐ด ๐ฏ๐ฐ๐ณ๐ต๐ฉ๐ฆ๐ณ๐ฏ ๐ฅ๐ช๐ด๐ต๐ณ๐ช๐ค๐ต๐ด, ๐ข๐ฏ๐ฅ ๐ช๐ด ๐ข๐ญ๐ด๐ฐ ๐ฉ๐ฐ๐ฎ๐ฆ ๐ต๐ฐ ๐ต๐ฉ๐ฆ ๐ณ๐ฆ๐ค๐ฆ๐ฏ๐ต๐ญ๐บ ๐ฃ๐ถ๐ช๐ญ๐ต ๐๐ฆ๐ฎ๐ฑ๐ญ๐ฆ ๐ต๐ฐ ๐ต๐ฉ๐ฆ ๐๐ญ๐ฆ๐ฎ๐ฆ๐ฏ๐ต๐ด.
๐๐ฉ๐ฆ ๐ง๐ช๐ฏ๐ข๐ญ ๐ฅ๐ช๐ด๐ต๐ณ๐ช๐ค๐ต, '๐๐ฉ๐ฆ ๐๐ฐ๐ธ๐ฆ๐ณ ๐๐ถ๐ข๐ณ๐ต๐ฆ๐ณ', ๐ช๐ด ๐ค๐ถ๐ณ๐ณ๐ฆ๐ฏ๐ต๐ญ๐บ "๐ถ๐ฏ๐ฅ๐ฆ๐ณ ๐ฅ๐ฆ๐ท๐ฆ๐ญ๐ฐ๐ฑ๐ฎ๐ฆ๐ฏ๐ต". [...] ๐๐ฉ๐ฆ ๐ค๐ฐ๐ถ๐ฏ๐ต๐ณ๐บ๐ด๐ช๐ฅ๐ฆ ๐ด๐ถ๐ณ๐ณ๐ฐ๐ถ๐ฏ๐ฅ๐ช๐ฏ๐จ ๐๐ฐ๐ณ๐ต๐ฉ๐ฉ๐ฆ๐ช๐ฎ ๐ช๐ด ๐ฉ๐ฐ๐ฎ๐ฆ ๐ต๐ฐ ๐ข ๐ด๐ต๐ณ๐ฐ๐ฏ๐จ ๐ข๐จ๐ณ๐ช๐ค๐ถ๐ญ๐ต๐ถ๐ณ๐ข๐ญ ๐ด๐ฆ๐ค๐ต๐ฐ๐ณ, ๐ข๐ด ๐ธ๐ฆ๐ญ๐ญ ๐ข๐ด ๐ข ๐ญ๐ข๐ณ๐จ๐ฆ ๐ญ๐ถ๐ฎ๐ฃ๐ฆ๐ณ-๐ช๐ฏ๐ฅ๐ถ๐ด๐ต๐ณ๐ช. ๐๐ต ๐ช๐ด ๐ข๐ญ๐ด๐ฐ ๐ถ๐ด๐ฆ๐ฅ ๐ง๐ฐ๐ณ ๐ณ๐ฆ๐ค๐ณ๐ฆ๐ข๐ต๐ช๐ฐ๐ฏ, ๐ฆ๐ด๐ฑ๐ฆ๐ค๐ช๐ข๐ญ๐ญ๐บ ๐ฉ๐ถ๐ฏ๐ต๐ช๐ฏ๐จ ๐ข๐ฏ๐ฅ ๐ฉ๐ฐ๐ณ๐ด๐ฆ ๐ณ๐ข๐ค๐ช๐ฏ๐จ.
Geography
Quote from Nobles' QuarterDisplay MoreThe Nobles' Quarter of Northheim is a place of prestige and power, where some of the most influential people in Lunorth reside. While it is not the largest section of the city, it holds a weighty influence over the politics and social affairs of Northheim, as well as Lunorth as a whole.
The centerpiece of the Nobles' Quarter is the Protector's Manor, where the protectoral couple has their official residence. The manor is an impressive structure with a grand facade, surrounded by well-manicured gardens and fountains. It is the seat of power in Northheim, where the Protector holds court and makes important decisions that affect the Protectorate. The Protector's Manor is guarded by a small contingent of highly trained soldiers, who maintain a strict watch over who enters and exits the premises.
The nobles who call the Nobles' Quarter their home reside in townhouses and manors that line the streets. These homes are built in the traditional Northern style, with sturdy timber frames and steeply pitched roofs that protect against the harsh winters. While these residences are not as large as the estates found in other parts of the realm, they are nonetheless opulent and well-appointed, featuring fine art, elegant furniture, and ornate details that speak to the wealth and status of their owners.
In recent years, a section of the Nobles' Quarter has been developed into a Diplomatic District, which serves as the home for embassies and consulates from other protectorates, as well as from political entities outside the Northern Realm. These embassies are identified by banners and other cultural markers from their respective homelands, which lend color and diversity to the streets of the Nobles' Quarter.
While the Nobles' Quarter is known for its political and social power, it is also a place of beauty and refinement. The streets are lined with trees and small parks, where the elite can stroll and socialize with one another. In the evenings, the mansions and townhouses are aglow with the light of candles and hearths, casting a warm and inviting glow over the streets.
The Nobles' Quarter is separated from the rest of Northheim by a small wall, which surrounds the perimeter of the quarter. This wall is a symbol of the nobility's desire for privacy and exclusivity, as well as their status as protectors of the realm. Within the Nobles' Quarter, there are no public markets or shops, as the residents do their shopping in the Central Market located in the Trading Quarter.
In summary, the Nobles' Quarter is a place of prestige, power, and refinement. It is the seat of political and social power in Northheim, where the wealthy and influential reside in opulent homes and attend exclusive events. Its Diplomatic District is a hub of cultural exchange and diplomacy, while its small wall serves as a symbol of the nobility's status and desire for privacy.
Quote from Trading QuarterDisplay MoreThe Trading Quarter is the bustling commercial heart of Northheim, where merchants and craftsmen come together to trade their wares. The quarter is home to a variety of markets, including the Central Market, the Farmers' Market, and an area for craftsmen.
One of the most prominent landmarks in the Trading Quarter is the Temple to the Elements. The temple is a small yet beautiful temple dedicated to the worship of Ignis, Terra, Aeris, Aqua, and Magicka. It is a simple structure, with a single central chamber where the faithful gather for worship and rituals. The temple is not particularly grand or elaborate compared to other temples in the region, and its influence outside of Lunorth is limited.
Despite its humble size, the Temple to the Elements is an important spiritual center for the people of Northheim. The temple is staffed by a small group of dedicated priests who oversee the daily operations and maintain the holy grounds. They perform the necessary rituals and offer guidance and support to the faithful who seek their aid.
The interior of the temple is adorned with beautiful tapestries and intricate carvings, depicting scenes from the lives of the elements and their powers. The central altar is a simple stone structure, where offerings of flowers, food, and other items are placed by the faithful.
The temple also serves as a place of quiet contemplation, where one can come to seek guidance, peace, and understanding. It is not a place for spectacle or grandeur, but rather a place where the faithful can connect with the elements and their power in a more intimate and personal way.
The Central Market is a massive open-air bazaar, filled with vendors selling everything from exotic spices and rare textiles to precious gemstones and magical artifacts. The market is a lively and colorful place, where haggling and bartering are the norm.
The Farmers' Market is a smaller, more specialized market, focused on the sale of locally grown produce and livestock. In addition to fruits and vegetables, the market is also known for its horse sales, with breeders from all over Lunorth coming to sell their finest steeds. The craftsmen's area is a collection of workshops and studios, where skilled artisans ply their trades.
The area is famous for its smiths and jewelers, who produce some of the finest metalwork and jewelry in the Northern Realm. Many of the craftsmen also produce weapons and armor, catering to the needs of the Lunorthian military and the Protectorate Guard.
Overall, the Trading Quarter is a vibrant and bustling part of Northheim, where commerce and industry thrive. Whether you're in the market for rare and exotic goods or simply want to soak up the sights and sounds of this bustling commercial district, the Trading Quarter is not to be missed.
Quote from The Military QuarterDisplay MoreNorthheim's Military Quarter is a formidable sight to behold, as it serves as the beating heart of Lunorth's military might. The district is home to an array of different types of military forces, from the elite Honour Guards of the Lord-Protektor to the powerful Dragon Legion, the Protectorate Guard of Lunorth. The Legion's imposing headquarters tower over the surrounding buildings, and their soldiers can be seen patrolling the streets and manning strategic positions throughout the city.
Beyond the Legion's presence, the Military Quarter also plays host to the administrative center of the United Lunorthian Army. From here, strategic decisions are made and orders issued that will affect the entire Protectorate. While the city has yet to establish a local military force, the Military Quarter is more than capable of defending Northheim and the surrounding lands from any threat. The Hรฉtman of Northheim, also known as the Earl, serves as the military chief of the Protectorate Guard, and often introduces new laws and regulations to the Protectoral Demesne. This makes the Military Quarter a hub of activity, as soldiers and officials come and go, making preparations for battles that may be looming on the horizon.
As you wander through the Military Quarter, you can't help but feel a sense of both awe and trepidation. The soldiers here are among the finest in the realm, trained to fight and die in the service of their lord-protektor and their people. And with the looming threat of war on the horizon, their skills and bravery may soon be put to the test.
Tucked away in a corner of the Military Quarter, you'll find a sprawling area of stables and paddocks. Here, the horses that serve as the backbone of Lunorth's cavalry are housed and trained. The stables are a hive of activity, with grooms and stablehands bustling about, tending to the horses and preparing them for battle. The sound of hooves on cobbled stone is a constant presence in this part of the city, as riders take their mounts out for exercise or training.
In the other end lies the Visitors' Area, an open space that serves as a temporary campsite for allied forces visiting the city. Here, troops from other earldoms or allied nations can set up camp and make use of the facilities provided. The area is bustling with activity, as soldiers set up tents, cook meals over campfires, and prepare for battle. Despite the chaos, there is a sense of camaraderie here, as soldiers from different lands come together for a common cause. And while the Visitors' Area may be temporary, it serves as a symbol of the unity and strength of the Protectorate as a whole.